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intangybles

2024 Dec 25 14:19:41
Merry Christmas too all from the ARB Crew!
 

NinjaKat

2024 Dec 01 20:55:19
Unbelievable - December already!  This month, a random game from the wonderful Amiga Game Selector - Future Tank!  Good luck!
 

NinjaKat

2024 Nov 01 19:50:31
November GOTHEM is live - a good old Shoot em Up - Insanity Fight.  Have fun!
 

NinjaKat

2024 Oct 01 22:43:35
New to GOTHEM - One game to rule them all!  No more OCS/ECS/AGA mixup - just play on any Amiga or emulator!  Have fun!  This month, Sneech!  No idea what this is but came up in a random Amiga search.  Enjoy!
 

NinjaKat

2024 Sep 01 09:14:13
September GOTHEM posted!  A couple of shooters this month - Walker for OCS/ECS and Blake Stone: Aliens of Gold for AGA.  Have fun and good luck!  ;D

Author Topic: May 2021 - Aladdin  (Read 7662 times)

Offline NinjaKat

May 2021 - Aladdin
« on: April 30, 2021, 07:41:23 pm »
AGA Game of the Month for May 2021, is Aladdin!

Disney's Aladdin is a side-scrolling platform game in which the player controls Aladdin throughout settings and a storyline based on the namesake film. Aladdin's primary forms of offense against enemy characters are a scimitar for short-range slashing attacks and apples that can be pelted as long-range ammunition. The apples are a finite resource, but can be collected in abundant amounts throughout the game. Aladdin's health is indicated by a trail of smoke emanating from the Genie's lamp on the top-left corner of the screen. The trail shortens whenever Aladdin is harmed by an enemy or environmental hazard. Health can be restored by collecting blue Genie Hearts scattered throughout the levels. If Aladdin runs out of health, a life will be lost. Blue vases within the levels act as checkpoints from which Aladdin will be revived if he had passed one before losing a life. Extra lives can be received by collecting golden icons in the shape of Aladdin's head hidden in the levels. If Aladdin's last life is lost, the game prematurely ends. The amount of lives and apples Aladdin is equipped with at the start of the game is determined by the difficulty setting, which can be adjusted in the main menu. Aside from apples, Aladdin can collect gems, which can be traded with a peddler in each level for extra lives and "wishes". Wishes allow the player to continue the game from the current level after losing their last life instead of having to start again from the beginning. On occasion, "smart bombs" in the form of black lamps can be found and triggered, which will result in the elimination of all on-screen enemies.

If the player collects one or more Genie Tokens and clears a level, the player will be taken to the "Genie's Bonus Machine", a luck-based minigame in which pressing a button rewards the player with a random prize consisting of a gem, five apples or an extra life. The amount of Genie Tokens collected in a level determines the amount of rounds that can be played in the minigame. When the player runs out of Genie Tokens or if they land on a picture of Jafar, the minigame will end. If the player picks up an Abu Token in two levels, a bonus level featuring Aladdin's pet monkey Abu as the player character will initiate following the Genie's Bonus Machine. In these levels, the player must maneuver Abu left and right to collect gems, apples and extra lives that drop to the ground while avoiding pots, rocks, fish, Iago's cousins, palace guards and other hazards. If Abu comes into contact with a hazard, the bonus level ends.

Information:
  • Amiga Hardware: AGA
  • Release Year: 1994
  • Disks: 3
  • WHDLoad: Yes
  • Players: 1
  • Publisher: Virgin Interactive
  • Developer: Disney Software

Links to game information:


Please refer to the 'Game of the Month Rules and Participation' post for information on how to participate!  Good Luck!

* To qualify for the game of the month, just play...
Good luck and have fun!
« Last Edit: May 01, 2021, 07:17:34 pm by NinjaKat »
My Amigas:
A1200, ACA1233n-26.67, Gotek, IDE2SD 32GB, WB3.1.4, HID2AMI (Gaming)
A2000, Gotek, A2091 SCSI, SCSI2SD 32GB, WB3.1, HID2AMI (Apps & dev)
NinjaKat console - mini arcade cabinet powered by Amiberry/Raspberry Pi 4
A500 Mini

Offline power

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Re: May 2021 - Aladdin
« Reply #1 on: May 21, 2021, 07:27:39 pm »
I've played this quite a bit on the Amiga and was pretty impressed with it.

Offline intangybles

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Re: May 2021 - Aladdin
« Reply #2 on: May 26, 2021, 01:59:24 pm »
AAArrrgggg..  The Month is almost gone and I still have not been able to play! Time gets away from you!

Last chance is this weekend!
S.I.G
A1200 - 8M & CF HDD, Vampire V4 - SA & Checkmate A1500 Mini (MiSTiX) - OS 3.1.4 (MiSTer Powered)
Amithlon Laptop, NinjaKat Bar-top Games console, TRS-80 4P & NABU PC with Pi server

Offline NinjaKat

Re: May 2021 - Aladdin
« Reply #3 on: May 31, 2021, 09:17:14 pm »
Last minute entry.  Wow, what a great platformer.  I wish I had a better controller for this one!  Got to the third level with 52800 (a bit more but that was my screenshot score at the time), on my A1200.
My Amigas:
A1200, ACA1233n-26.67, Gotek, IDE2SD 32GB, WB3.1.4, HID2AMI (Gaming)
A2000, Gotek, A2091 SCSI, SCSI2SD 32GB, WB3.1, HID2AMI (Apps & dev)
NinjaKat console - mini arcade cabinet powered by Amiberry/Raspberry Pi 4
A500 Mini

Offline NinjaKat

Re: May 2021 - Aladdin
« Reply #4 on: June 01, 2021, 08:10:38 am »
Woohoo! I came first (and last)!  haha!

Come on everyone, give me some competition in future months, please!
My Amigas:
A1200, ACA1233n-26.67, Gotek, IDE2SD 32GB, WB3.1.4, HID2AMI (Gaming)
A2000, Gotek, A2091 SCSI, SCSI2SD 32GB, WB3.1, HID2AMI (Apps & dev)
NinjaKat console - mini arcade cabinet powered by Amiberry/Raspberry Pi 4
A500 Mini

 

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