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Vision BASIC v1.1 - Major Update - Commodore 64 Compiler !
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NinjaKat
2024 Nov 01 19:50:31
November GOTHEM is live - a good old Shoot em Up - Insanity Fight. Have fun!
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Topic: Vision BASIC v1.1 - Major Update - Commodore 64 Compiler ! (Read 1226 times)
Marcio D.
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Vision BASIC v1.1 - Major Update - Commodore 64 Compiler !
«
on:
August 29, 2024, 10:30:08 am »
Vision BASIC v1.1 for the Commodore 64 has just been released:
https://visionbasic.net/vision-basic-1-1-has-arrived/
What's new:
- Support for GeoRAM as an alternative to REU, for the expanded RAM required to run Vision BASIC.
- Support for battery-backed GeoRAM variants (e.g. NeoRAM) to store a copy of C64 RAM, enabling instant access to Vision BASIC and loaded programs at all times.
- New commands in the add-on pack for accessing GeoRAM memory in your own programs.
- Custom NeoRAM cartridge available for purchase as part of a Vision BASIC package.
- Improved default Vision BASIC editor colors.
- Compile speed doubled when compiling on a C64.
- Compile speed quadrupled when compiling on a C128 in C64 mode.
- New commands: GSAVE, CATCH, ALLMOBS, DEF, POLL, LABEL.
- Existing commands improved: LISTER, BLANK, NORMAL, VIDLOC, PANX, PANY, PADDLE, VERSION, RND, RANDOM, BYTES.
- New format for user-defined commands to improve assembly language programming.
- Asterisk (*) now allowed for declaration of assembly program starting address.
- System clock no longer resets during program compilation.
- Filename length now restricted to 12 characters during program compilation to disk, allowing proper appending of file extension.
- SHIFT - RUN/STOP key combination no longer causes potential data loss.
- Overflow of variable information in designated RAM space is now detected.
- RUN/STOP - RESTORE delay implemented to avoid accidental exit out of Vision BASIC editor.
- Improved startup experience for PAL users unable to use the on-disk fast loader program.
- Variable names can now be of unlimited length, provided everything fits on a single program line.
- Vision BASIC manual now includes a command index.
-
BUTTON command now supports the programming of 2-button and 3-button game controllers - e.g. joysticks, gamepads
.
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