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ARB Articles

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  • Total Posts: 1962
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Shoutbox

 

NinjaKat

2025 Feb 01 18:17:29
February already!  Another GOTHEM in action - this time, another random pick, and a PD game from 1989 - Cave Runner! Have fun!
 

NinjaKat

2025 Jan 02 07:36:09
It was very 'smart' of the random picked game from AGS this month, with the Australian Open tennis event coming up.  The GOTHEM for January is 'Advantage Tennis'!  a great old tennis game! Have fun!
 

intangybles

2024 Dec 25 14:19:41
Merry Christmas to all from the ARB Crew!
 

NinjaKat

2024 Dec 01 20:55:19
Unbelievable - December already!  This month, a random game from the wonderful Amiga Game Selector - Future Tank!  Good luck!
 

NinjaKat

2024 Nov 01 19:50:31
November GOTHEM is live - a good old Shoot em Up - Insanity Fight.  Have fun!

Recent Posts

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71
ARB Projects & Articles General / My TRS-80 FreHD Update Story
« Last post by intangybles on August 31, 2024, 10:10:18 pm »
My TRS-80 FreHD Update Story - Part 1


My little project started out with a very simple goal! To locate the “FreHD” CP/M utilities that “I assumed” were just missing from the “stock” CP/M image that came with my FreHD.

Please click on the link to read the article:

Happy – “SepTandy”! – My FreHD Update Story


#TRS-80 #FreHD #SepTandy
72
OCS/ECS Game of the Month / Re: August 2024 - Sensible World of Soccer
« Last post by intangybles on August 31, 2024, 06:32:20 pm »
Wow..  Either I am really bad at this, or this is just an unforgiving game.  Being used to soccer games where the ball sort of 'sticks' to the player, this requires you to get behind the ball and actually push it around!  The best I could manage last night was an 8 to nil loss.  I hope to have another go tonight.

Played on my Amiga 2000, single player 'Friendly Match' as player: Australia vs CPU: England, with Options: 5 minute game length, Normal pitch type, Fixed player skills (see screenshots of settings)

HaHaHa.. I feel the pain! I'd be very happy with an 8 nil loss!  ;)
73
OCS/ECS Game of the Month / Re: August 2024 - Sensible World of Soccer
« Last post by NinjaKat on August 31, 2024, 07:53:50 am »
Wow..  Either I am really bad at this, or this is just an unforgiving game.  Being used to soccer games where the ball sort of 'sticks' to the player, this requires you to get behind the ball and actually push it around!  The best I could manage last night was an 8 to nil loss.  I hope to have another go tonight.

Played on my Amiga 2000, single player 'Friendly Match' as player: Australia vs CPU: England, with Options: 5 minute game length, Normal pitch type, Fixed player skills (see screenshots of settings)
74
C64 Forever / Vision BASIC v1.1 - Major Update - Commodore 64 Compiler !
« Last post by Marcio D. on August 29, 2024, 10:30:08 am »
Vision BASIC v1.1 for the Commodore 64 has just been released:  https://visionbasic.net/vision-basic-1-1-has-arrived/

What's new:

- Support for GeoRAM as an alternative to REU, for the expanded RAM required to run Vision BASIC.

- Support for battery-backed GeoRAM variants (e.g. NeoRAM) to store a copy of C64 RAM, enabling instant access to Vision BASIC and loaded programs at all times.

- New commands in the add-on pack for accessing GeoRAM memory in your own programs.

- Custom NeoRAM cartridge available for purchase as part of a Vision BASIC package.

- Improved default Vision BASIC editor colors.

- Compile speed doubled when compiling on a C64.

- Compile speed quadrupled when compiling on a C128 in C64 mode.

- New commands: GSAVE, CATCH, ALLMOBS, DEF, POLL, LABEL.

- Existing commands improved: LISTER, BLANK, NORMAL, VIDLOC, PANX, PANY, PADDLE, VERSION, RND, RANDOM, BYTES.

- New format for user-defined commands to improve assembly language programming.

- Asterisk (*) now allowed for declaration of assembly program starting address.

- System clock no longer resets during program compilation.

- Filename length now restricted to 12 characters during program compilation to disk, allowing proper appending of file extension.

- SHIFT - RUN/STOP key combination no longer causes potential data loss.

- Overflow of variable information in designated RAM space is now detected.

- RUN/STOP - RESTORE delay implemented to avoid accidental exit out of Vision BASIC editor.

- Improved startup experience for PAL users unable to use the on-disk fast loader program.

- Variable names can now be of unlimited length, provided everything fits on a single program line.

- Vision BASIC manual now includes a command index.

- BUTTON command now supports the programming of 2-button and 3-button game controllers - e.g. joysticks, gamepads.


Featured Videos:

https://www.youtube.com/watch?v=WY1t9qOR6Lw

https://www.youtube.com/watch?v=onQlDP5YBIA
75
Forum and Facebook group members will shortly be able to "Publish" retro articles.

More details to come, please feel free to register and "expressions of interest" directly via message or email.

Thank you.
76
AGA Game of the Month / Re: July-August 2024 - Sim City 2000
« Last post by intangybles on August 25, 2024, 01:55:51 pm »
I got it running on the V4sa.. but its not very stable on that platform, its crashing out more than playing!

I'll keep trying!

77
OCS/ECS Game of the Month / Re: August 2024 - Sensible World of Soccer
« Last post by intangybles on August 25, 2024, 01:54:41 pm »
Doing VERY poorly with these of late!  :-[

Sport and Fighting games I seem to have NO skill for at all!  :-\
78
NABU PC / Re: NABU PC MAME AppImage Build for Steam Deck
« Last post by intangybles on August 22, 2024, 05:00:32 pm »

Example video of it loading on the Steam Deck: NABU-MAME AppImage



79
TRS-80 / Re: FreHD CP/M Tools v2.05 Bugfix release
« Last post by intangybles on August 22, 2024, 03:58:27 pm »
This little project has a BIG story behind it!

More to come.. time permitting..
80
NABU PC / Collection of NABU Drive Images
« Last post by intangybles on August 22, 2024, 03:50:36 pm »
Collection of NABU Drive Images

Starting with collated Games Collections

Located here: Collection of NABU Drive Images


Quote
This is a small attempt to pull together (most) of the games (reported to work) under Cloud CP/M. All loaded onto a ready to run Cloud CP/M drive image.


Complete folder here:

Collection of TRS-80 (4P) & NABU CP/M drive images
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