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Vision BASIC v1.1 - Major Update - Commodore 64 Compiler !
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NinjaKat
2025 Feb 01 18:17:29
February already! Another GOTHEM in action - this time, another random pick, and a PD game from 1989 - Cave Runner! Have fun!
NinjaKat
2025 Jan 02 07:36:09
It was very 'smart' of the random picked game from AGS this month, with the Australian Open tennis event coming up. The GOTHEM for January is 'Advantage Tennis'! a great old tennis game! Have fun!
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2024 Dec 25 14:19:41
Merry Christmas to all from the ARB Crew!
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2024 Dec 01 20:55:19
Unbelievable - December already! This month, a random game from the wonderful Amiga Game Selector - Future Tank! Good luck!
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2024 Nov 01 19:50:31
November GOTHEM is live - a good old Shoot em Up - Insanity Fight. Have fun!
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Topic: Vision BASIC v1.1 - Major Update - Commodore 64 Compiler ! (Read 5918 times)
Marcio D.
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Vision BASIC v1.1 - Major Update - Commodore 64 Compiler !
«
on:
August 29, 2024, 10:30:08 am »
Vision BASIC v1.1 for the Commodore 64 has just been released:
https://visionbasic.net/vision-basic-1-1-has-arrived/
What's new:
- Support for GeoRAM as an alternative to REU, for the expanded RAM required to run Vision BASIC.
- Support for battery-backed GeoRAM variants (e.g. NeoRAM) to store a copy of C64 RAM, enabling instant access to Vision BASIC and loaded programs at all times.
- New commands in the add-on pack for accessing GeoRAM memory in your own programs.
- Custom NeoRAM cartridge available for purchase as part of a Vision BASIC package.
- Improved default Vision BASIC editor colors.
- Compile speed doubled when compiling on a C64.
- Compile speed quadrupled when compiling on a C128 in C64 mode.
- New commands: GSAVE, CATCH, ALLMOBS, DEF, POLL, LABEL.
- Existing commands improved: LISTER, BLANK, NORMAL, VIDLOC, PANX, PANY, PADDLE, VERSION, RND, RANDOM, BYTES.
- New format for user-defined commands to improve assembly language programming.
- Asterisk (*) now allowed for declaration of assembly program starting address.
- System clock no longer resets during program compilation.
- Filename length now restricted to 12 characters during program compilation to disk, allowing proper appending of file extension.
- SHIFT - RUN/STOP key combination no longer causes potential data loss.
- Overflow of variable information in designated RAM space is now detected.
- RUN/STOP - RESTORE delay implemented to avoid accidental exit out of Vision BASIC editor.
- Improved startup experience for PAL users unable to use the on-disk fast loader program.
- Variable names can now be of unlimited length, provided everything fits on a single program line.
- Vision BASIC manual now includes a command index.
-
BUTTON command now supports the programming of 2-button and 3-button game controllers - e.g. joysticks, gamepads
.
Featured Videos:
https://www.youtube.com/watch?v=WY1t9qOR6Lw
https://www.youtube.com/watch?v=onQlDP5YBIA
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Marcio D.
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Re: Vision BASIC v1.1 - Major Update - Commodore 64 Compiler !
«
Reply #1 on:
February 05, 2025, 05:26:52 am »
An interesting offer has been posted on the Vision BASIC website. The publisher is selling a batch of Vision BASIC v1.1 packages at an extreme discount, because the boxes and manuals are slightly damaged. No floppy disks and no thumb drive are included. You'll be downloading the software directly from their website.
From what I'm reading, the advantage of this 1.1dm clearance package over their 1.1e "economy" package is that the 1.1e manual is only 300 pages, while the 1.1dm manual is 352 pages long to provide the sprite editor content.
According to the publisher, buyers of this 1.1dm package will also receive a download of v1.2 for free when that update is released in a few months. Also included is access to their private forum where you can interact with other users and the developer Dennis Osborn himself, if you'd like to receive or give help regarding Vision BASIC programming.
Worth checking out:
https://visionbasic.net/product/vision-basic-1-1-dm/
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